Clash of Clans is top-grossing mobile game of the decade. ‘Clash Of Clans’ Maker Supercell Posts $2.3B In Revenue, $930M In Profit For 2015 As Growth Slows Clash of Clans amassed $727 million of revenue in 2019 thanks to its newly introduced Battle Pass model. ‘Clash of Clans’ Maker Posts Revenue Fall Amid Pokémon Competition Supercell’s challenges echo those of rivals like ‘Angry Birds’ maker Rovio A “Clash of Clans" welcome screen on a phone. That’s according to Sensor Tower estimates, which claims Supercell's hit mobile game took $27m in just the first week.Overall, sales reached $71 million, up 72 per cent month-on-month and 85 per cent compared to April 2018. But it still reported a profit of $635 million on $1.6 billion in revenues. That’s a year-on-year growth of 27%, which is the first upswing in revenue … Softbank bought the majority of the company in 2013 making it the major shareholder and the final say in all discussions, however two years after this stock … Supercell's Clash of Clans had its best single month for revenue in its entire seven-year life in December 2019, according to SuperData. Not bad for a team with 283 people. Clash of Clans is the top grossing mobile game of the decade, according to charts compiled by App Annie. Clash of Clans has been out since 2012, and in 2019 accounted for 42% of developer Supercell's total revenue. The statistic presents information on the mobile revenue generated by Clash of Clans and Clash Royale in 2018. The value of the company doubled between 2015 and 2016 and as you can see below, “Clash of clans” made more revenue than any console game and were only beaten amongst the pc games by League of Legends the year 2015. The market intelligence firm claimed that last month, Supercell's game generated $158.2 million in revenues, largely thanks to content updates and holiday sales. Clash of Clans revenue spiked 72 per cent in the month following the introduction of Season Challenges and the new Gold Pass. Supercell's financials fell in 2018. Total since its launch, it's brought in over $6.4 billion worldwide. These also helped boost the game's MAUs and conversion rates, though exact estimates were not shared.