Abyssea - The Exp Camps Accueil Asura Asura Bahamut Bismarck Carbuncle Cerberus Fenrir Lakshmi Leviathan Odin Phoenix Quetzalcoatl Ragnarok Shiva Siren Sylph Valefor Alexander Caitsith Diabolos Fairy Garuda Gilgamesh Hades Ifrit Kujata Midgardsormr Pandemonium Ramuh Remora Seraph Titan Unicorn It's better than wasting 5 minutes weakened. Less pops is a real problem in a lot of places, and this is made worse by a one two punch of many camps being dungeons (16~ minute repops) and camps having a narrower level range, leading to faster kills sooner. Here are the camps, by level and in order of expansion: Original Camps Level 10-20 range. Listed below are the various experience and merit camps of Vana'diel. I crash at 4-5 times a day while playing FFXI. I currently have a system with an Nvidia GTX680 and it's completely unreliable. Toads are very very fast exp, however be ready to do roaming camps as the mobs are very spread out. Server: Valefor. This list should only be considered as a guide. Set your homepoint at the gate guard by the zone to the Konschtat Highlands. Game: FFXI. If you can manage it, it's great EXP. Beyond mob level/exp yield questions, there are a whole slew of other problems that render a lot of retail camps pointless here on Nasomi. Outer Ra'Kaznar: 2 : 1463 user: yishaymnk. Also Walk of Echos is prolly gonna have exp camps that will get you to 80. It is not complete, and different people may have different experiences and tips for various areas. Posts: 34. The methodology is simple enough, I evaluate EXP gain (without Dedication) from ten monsters per camp per level, plus prorated GoV bonus, divided by time. Camp either in the sac room itself (in the middle of the Lizards), or just at the mouth of one (or two) of the surrounding tunnels. Maybe we didn't look in the right place though. Also, soloing from 11-13 can be better than this camp sometimes. Tried meritting at castle the week it came out, was ok but probably capped at 15k/hr. EXP was a little low, repops too long, not really a good roaming environment. Any advice for building a stable, reliable pc that can play FFXI on max settings. General Info (00GI)| O=====O The following camp spots and level ranges are guidelines, you do NOT have to follow them to get good results, if you find a camp … The Velkk camps should be saved for the most advanced parties. Valefor.Yishay. Deaths are recorded as well. The Zulkheim region outpost warp makes getting to this camp really easy. You only lose about 250 exp from a homepoint. I need to start testing EXP camps in preparation for my speedrun, before the Adventurer Appreciation Campaign. Practically all the surrounding tunnels have Worker Crawler pops in them, so if you do camp in a tunnel, be sure that you can handle any links. Make sure you have over 1400 Accuracy if you do these camps and plan Skillchains/Magic Bursts accordingly. Hopefully without breaking the bank. Looking to put together a dedicated FFXI pc. Offline.