With Temur Sabertooth already on the board, tap your lands for 12 mana and play Zacama. If Vela is out, everyone takes 5 damage when I sac the thopters to time sieve. Thopter Assembly returns to your hand, you cast it again, continue as long as you want. Competitive This combo gives you infinite life, infinite colorless mana and infinite thopters. You could create endless armies or simply throw infinite spells at your opponent. You’ll need Ral, Storm Conduit, two copies of Expansion, four mana to cast them in succession, and enough mana to get the combo going. All you need is to equip him with a simple Sorcerer’s Wand and he can deal damage and untap for infinite damage (and life, as if it matters at this point). However, all it takes is a simple removal so your opponent can prevent their demise. You can also use Pestermite or Zealous Conscripts for your untapper. Dramatic Reversal is then exiled and copied, untapping all permanents, which allows you to repeat the process infinitely. There are some that provide infinite life, some that produce infinite mana, and some that can give one—occasionally all—of your creatures infinite power. House Rules: Abstain from Stax spells. Grand Architect and Pili-Pala is used by a lot of players in various formats and is perhaps the most commonly known infinite mana combo. You can run into him playing MTG: Arena, probably trying one of his absurd decks. It’s reasonably cheap, so you can use it competitively. Articles and comments are user-submitted and do not represent official endorsements of this site. You can also use Quillspike instead of the Vizier, which removes -1/-1 counters to get +3/+3, basically giving it an infinite amount of power with Devoted Druid. You need Temur Sabertooth, 12 mana, and Zacama, Primal Calamity. Devoted Druid adds one green mana when tapped and can be untapped for a -1/-1 counter. Grand Architect + Pili-Pala is a pretty staple combo that doesn't need any introduction. Step 2 – Infinite mana : Activate Thopter Foundry, sacrificing the Sword of the Meek. Archangel of Thune puts a +1/+1 counter on each creature you control whenever you gain life, which means infinite life and infinite counters on creatures you have on the battlefield. Terms of Use | One more extremely dumb combo to finish it off: Mycosynth Lattice + Null Rod / Stony Silence results in nobody being able to activate the abilities of anything, including all activated mana abilities. Infinite Combo Step 1 – Set up : Have in play Ashnod’s Altar, Thopter Foundry and Sword of the Meek. Tokens. Niv-Mizzet, the Firemind deals 1 damage to your opponent whenever you draw a card. You need four cards to make this combo work. Unless you’re playing a singleton format, you can play two of them to start an infinite loop of counters. Irencrag Feat provides you with seven red mana, but also restricts you to casting one more spell that turn. However, I will add some possible Stax options to … Affinity Card draw/digging includes: Carthatic Reunion, Faithless Looting, Memory Jar, Padeem, Rhystic Study, Thirst for Knowledge, Dack Fayden and Brainstorm. Sometimes, dealing infinite damage is just too easy to be called fair. Sacrificing Mindslaver allows you to take your opponent’s next turn. Not approved/endorsed by Wizards. You also need a creature or artifact that you can tap for two or more mana, like Hedron Archive. It might take a while to put this combo in place, but if your opponent doesn’t stop it in time, you get both infinite life and damage. Then, cast any cheap spell (like Opt) to start the combo. And if you are playing singleton, all you need is to replicate it like with Altered Ego, Clone, etc. Infinite Mushrooms created by swimstrim. What a dramatic start right? With this many options, any experienced player could come up with a play that is literally unstoppable if the right conditions are set. However, by adding one more piece, it CAN go indefinitely- Krark-Clan Ironworks. Then you’ll need Elite Arcanist, allowing you to exile an instant card from your hand and copy it by paying its converted mana cost. Your email address will not be published. There are various ways to make this combo work, but I’ll go over just one since the concept is pretty simple. Ral will deal one damage each time an instant or sorcery is cast and with infinite loops comes infinite damage. Four Color This one is both an infinite mana and infinite token combo. Finally, Power of Fire deals one damage whenever you tap Morselhoarder, and repeat the process unto forever. Unless they have a counterspell, which is always an option.eval(ez_write_tag([[250,250],'draftsim_com-medrectangle-4','ezslot_15',129,'0','0'])); Let me lay it out plainly if you’re still lost: I wanna talk about some (there are a lot) infinite combos you can pull off in MTG. This is a certain win if your opponent doesn’t have a way to remove one of your creatures since you’ll be the only player that is, you know, playing. This loop makes infinite Thopter tokens, infinite mana and thus can abuse Breya's abilities to bolt the entire table to death, boardwipe with the -4/-4, or gain infinite life. You should keep in mind that Medomai has to hit your opponent for you to get that extra turn. Removal consists of Sword to Plowshares, Anguished Unmaking and Cyclonic Rift. So, tap Prismite to get a blue mana and just copy Irencrag with Nivix Guildmage. But you still need to find a way to draw some cards to actually damage your opponent or have a mana sink to use to convert your infinite mana into something useful, like Pyrite Spellbomb, which you can use with Auriok Salvagers to bring back and sacrifice infinitely since you have infinite mana. Note that this combo also works with Krark-Clan Ironworks if you have the budget for the card, since everything that you’d be sacrificing to the Altar is also an artifact.